Develop brings you a game industry professional to explain what their job involves and key advice to help you follow in their footsteps. Dave Shillito, audio programmer at Supermassive Games, talks ...
Audio in games is essential. Just as important as beautiful graphics, engaging gameplay or engrossing writing. When you think about early iconic games like Pac-Man, Donkey Kong and Space Invaders, you ...
As part of our two-week focus on the role of audio in games, today’s feature sees Blitz Games Studios’ Matt Black espouse the role of audio programmers. "This is one area in particular where certain ...
If you're a video-game enthusiast -- meaning you spend most of your free time playing video games, or standing in line waiting for the latest video-game system -- you might want to consider making a ...
Ask any integrator executive what is at the top of their list of most pressing organizational challenges and you may hear some version of, “finding, onboarding and retaining quality AV employees.” To ...
Wondering what sort of audio Crysis is going to have in lieu of the upcoming Vista 3D Audio Apocalypse? Crytek Audio Programmer Tomas Neumann had this to say: There are no plans to support OpenAL. All ...
Universal Audio has been making music production tools for over 50 years.After being involved in the creation of some now-classic hardware, UA successfully adapted to the digital revolution by ...
Swedish software developers XLN Audio first found success with their superb virtual drum kit Addictive Drums, which was followed by the equally impressive Addictive Keys classic keyboards emulator.
GameSpot may get a commission from retail offers. Before Microsoft bought Bungie Studios in 2000, the developer made a series of successful games for the PC (Myth) and Macintosh (Marathon). Since then ...
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