hi all. I'm making an OpenGL game based on another game from an old DOS game I used to play called Tankwars. It's a 2d artillery game, where you have to set the angle and power and kill the other ...
I have a simple problem: I have 5 million 2D circles with different positions/radii that I need to render using OpenGL. Being an OpenGL novice, I discretized a unit circle, stored the vertex positions ...
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