Valheim's 0.146.8 update introduced support for the Vulkan API to help the game run better, but many players are confused about its functionality. The Vulkan API is a simple graphics API, similar to ...
Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
This page is part of IGN's Valheim Wiki guide and details everything you need to know about enabling and using the Vulkan API in Valheim after its latest 0.146.8 update. What is the Vulkan API and Why ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
Intel showcased the benefits of the Vulkan API during SIGGRAPH 2015 and exemplified its viability as a mainstream alternative to OpenGL. The Stardust graphics demonstration was conducted on an Intel ...
The Raspberry Pi 4's open-source Vulkan driver for its Broadcom GPUs has now achieved conformance with the Vulkan API 1.2 standard. Vulkan is a graphics and compute API that provides high-efficiency, ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
The PC release of Baldurs Gate 3 brings with it several options. Players can change their graphical quality and adjust gameplay settings per their preferences at any time in-game. On the topic of ...
It's been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan -- ...
Khronos Group, an open consortium of industry-leading companies dedicated to creating advanced interoperability standards, has announced the release of Vulkan 1.4, the latest version of its ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...