Here's a brief 2-part guide: Modeling a table and procedural wood textures in Blender 2.9 #OctopusEffects, #Blender Timestamp 00:00 Introduction 00:10 Modeling a Table 01:24 Wooden Texture Hope it is ...
The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
Royalty-free licenses let you pay once to use copyrighted images and video clips in personal and commercial projects on an ongoing basis without requiring additional payments each time you use that ...
It meant to be a fast to implement grass system that doesn't need any baking or having any static environemnt. Just enable it, give it the LayerMask of the objects where you want it to be, and ...
We’re big fans of OpenSCAD here at Hackaday — it’s free and open source software, runs on pretty much anything, and the idea of describing objects via code seems like a natural fit for producing ...
Abstract: The purpose of texture measurement is to describe and quantify the texture features of pixels in an image. The accuracy of texture measurement plays a crucial role in determining the ...
Researchers have created a bio-inspired quadruped locomotion framework with remarkable adaptability. The novel Deep Reinforcement Learning (DRL) framework, inspired by animal locomotion, enhances ...
Aaron is lifelong gamer of all genres, and has most likely put some serious hours into playing your favorite game. When not playing video games, or writing about them, he can be found doing any and ...
Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...