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  1. Epic Developer Community Forums

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  2. An Unreal process has crashed: UE4-EpicGamesLauncher

    Feb 10, 2024 · So, I’ve only just come to this recently but whenever I try to open the EpicGamesLauncher, it crashes with the message below. Now I’ve tried everything from …

  3. A new, community-hosted Unreal Engine Wiki

    Apr 14, 2020 · Speech Recognition Plugin - Sphinx-UE4 Overriding GameEngine, and UnrealEdEngine classes for game PC Freeze When Building Lightning Problem with …

  4. TArray Reverse? - Epic Developer Community Forums

    May 2, 2016 · Whats the std::reverse equivalent in for ue4 tarrays? Thanks! 2 Likes Steve_Robb (Steve_Robb) May 3, 2016, 11:07am 2

  5. Unable to Install UE4 due to PrereqSetup - Getting Started

    Mar 8, 2020 · I was able to resolve the issue. I downloaded the windows System Cleaner tool from here. After running that with Admin privlages, I looked through the list till I found the …

  6. Free UE4 Multiplayer Template Project - Listen Server, Steam

    Sep 27, 2018 · UE4 Multiplayer Template Hi All. I made this project because I think multiplayer games share most menu features. I thought it would be nice to not have to start over from …

  7. How to permanently change the pivot of a static mesh?

    Apr 2, 2014 · Change the Location of your Mesh in your 3D Solution and reimport it. Alternatively export your mesh from ue4, change the location in your 3D software and reimport.

  8. How to Force Shader recompile of everything like the first time …

    Mar 30, 2014 · How can we force UE4 to recompile all shaders like the first time you load a new example?

  9. Unreal Engine 4 is available for Win10 UWP app dev now

    Jul 26, 2016 · GitHub + Docs Readme Updated 2016.07.20 @ 1:46PM Microsoft has developed Universal Windows Platform (UWP) support for Unreal Engine 4, and has released the source …

  10. Verification of SSL certificates when using HTTPS

    Feb 3, 2017 · It appears that UE4 doesn’t properly verify ssl certificates when running on windows machines. I posted details on this question : Basically from what I gather a change was made …